The Legend of Zelda: A Link to the Past (Includes Four Swords Adventure)

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Feature

Talk to all sorts of people and creatures to gain information about how to move forward in his quest
Fight enemies and battle through dangerous and complicated dungeons to recover key objects that open new areas
Wield swords throw bombs, perform dash attacks, lift and throw, and push and pull objects; acquire items that give additional abilities
In Four Swords, face puzzles that require the cooperation of two or more players to solve. They can exchange items, but they also will be competing to pick up as many Rupees as they can to increase their individual scores. It's a unique blend of cooperation and backstabbing

Description

This game is the complete Super NES game PLUS an all-new four-player game that is both competitive and cooperative. In the main game, A Link to the Past, Link receives a telepathic message from Zelda, imploring him to help. Link answers the call and finds himself traveling throughout the Light World to restore peace to the land. Only when he climbs to the top of Death Mountain and discovers a mysterious shimmering tile does he realize that his quest is far from over; in fact, the tile transports him to a different, yet strangely familiar, world. He must then travel back and forth between the two linked worlds to finally defeat Ganon and bring peace to the land of Hyrule.

In the multiplayer game, The Four Swords, up to four players take on the roles of young adventurers who answer a challenge from the Triforce: They must brave the dangers of multiple dungeons in a quest to find the Master Sword. Their strength will be tested by fierce monsters, their wisdom tested by complex puzzles, and their courage tested by having to cooperate with each other to overcome obstacles.